board game Review

Luna Review with Maggibot

 

 

Today i look at my FAVORITE Stefan Feld game! Luna is a 2-4 player action selection game! players struggle to prioritize and optimize their actions before the turn is ended.

Players who’ve tried La Granja will recognize the temple mechanic that players struggle for territory and control!

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Intro Music from http://incompetech.com/ 😀

Article 2

May 24 @Maggibot’s Most Anticipated Plays for June!!

May and June can feel a little slow for big releases. A lot of companies hold back their big titles until the high season between GenCon and Spiel in Essen. That being said, two titles are coming out that I’m most curious about:

Tin Goose CoverTin Goose is a new game from Matt Calkins for 3-5 Players. It’s most anticipated as the engine making up the game is similar to Sekigahara the Unification of Japan. Players will build an airline empire — starting with a dinky single plane and an airmail route.

Players choose from a number of actions allowing them to build more planes, more routes, all with special events mixed into the action to fuss with the players’ engines.

My copy of the game arrived a few days back so I imagine i’ll be scheduling my first play very soon!

Star Trek Frontiers

Star Trek Frontiers is a thematic retelling of Mage Knight from Vlaada Chvatil from 2011. STF will feature a similar game play in the world of Star Trek (with an awesome spoiler of Picard’s stats to whet our appetite!). Andrew Parks signed on to help adapt this new version. Originally it was slated for early 2016; the announcement to change that date to “June” was at once heart-breaking, as well as encouraging that the end product will be more perfect overall.

I played the original Mage Knight in 2011. It was an interesting mix of a thousand games. The deck building was both exciting and well-integrated. I really enjoy when deck-building is used as a mechanic in a larger game, rather than the main focus.

Have y’all ordered them yet? Played them at a con? Impressions?

board game Review Video

Arboretum Review by Nettersplays

Join me as I demonstrate how to play Arboretum. I also discuss several key notes throughout my final thoughts of the game.

Some of the points that I discuss in my final thoughts about the game are things like the artwork, player count & scalability, difficulty, the replay value, the amount of player interaction and more.

Please feel free to leave any comments.

Thank you and enjoy,

Netters

Article Video Vlog

Acquisition & Impressions – April 2016 with Nettersplays

Today I talk about the board games that I acquired and my first impressions. Join me as I go over a two part series of the  games and look at the artwork, quality and other properties that I enjoyed or not.

In part 1, I go over the games that I did not manage to play like HanafudaTime Jockeys and Stronghold (2nd Edition). There I will briefly go over the artwork and quality of the game and less about the gameplay.

In part 2, I go over the games that I did manage to play like Flip City, Flip City: Reuse, Viticulture: Moor Visitors Expansion, Eminent Domain: Exotica, Super Motherload, Isle of Skye and Onitama. In this video I go over the artwork, quality, gameplay and my experience.

Please feel free to leave any comments.

Thanks,

Netters

 

Article Session Report

Session Report with @solarpowerspork– CO2: the Reluctant Energy Company Chairman

not good. not good at all.
Not good. Not good at all.

CO₂ is a game I want to love. The theme – green energy policy and the rush to reduce pollutive energy sources across the world – is one of my favorites. There’s nothing quite like it. The art is gorgeous, and the box stands out on our shelf because of it.

Unfortunately, it’s another one of those 2-to-3 hour games where I have to struggle to stay awake during other people’s lengthy turns. Still, I’m glad to play it every couple months because it’s so unique.

The problem with games that you play infrequently is that you need to review the rules. I often just glance over the provided player aids and go “yup, I get it,” and promptly (and stupidly, I’ll admit) zoning out while everyone else does the right thing and looks over the rules again.

This, of course, will be my downfall.

I don’t remember much of the first hour or so of the game – mainly because I was also deep in my butter chicken from Indian takeout (no better way to celebrate Tabletop Day than with copious amounts of snacks and spicy food!). I went through the motions, and was shoveling spoonfuls of the spicy deliciousness into my mouth when it wasn’t my turn.

Then, suddenly, I was pulled away from my curry and into reality. Dan had just grumbled about Greg getting yet another UN card.

“WHAT UN CARDS?” I shouted. I looked at my secret objective cards… that told me explicitly to focus on UN cards. I had managed to go almost 2 hours in this game, completely oblivious to not only my own mission, but also an ENTIRE strategy of the game.

Needless to say I lost. I lost badly. Usually CO₂ is one of those games where the endgame is so close that you’re on the edge of your seat during scoring (a feature I like a lot in a game). Instead, I watched slouched my seat as Greg and Dan pulled away.

They lapped me. Almost twice.

I have been hanging my head in shame since.

The moral of the story? Pay attention to the rules explanation at the beginning of game night.

Another moral? Avoid enjoying my food so much that I zone out of the game completely.

Article Strategy Guide Video

Terra Mystica Strategy 101 Video

Intro Strategy for Terra Mystica, one of the best games of the last 10 years! Please leave your own tips or even disagree with my tips. This is my first video for Meeples Included, all feedback is welcome.

The tips are:

  • Points do not matter early, building the engine is your priority
  • Craft a narrative that follows the round bonus tiles
  • Bonus Cards come in early game & late game preferred make sure you can manipulate when you pass to get the ones you need
  • Each culture has a unique plan
  • Get your Stronghold ASAP in most cases even if it is not the round bonus
  • Exile power early and often
  • Share power to move to tho the top, it is better to finish on team 1/2 than 4/5
  • Cut your opponents off of their land type
  • Favors are not all equal, 2 blue, 1 blue, and 1 brown are often the best

Good luck terraforming!

Thanks,

Sarterus